Vulkain

Introduction

Get started

Sign in, name yourself, and land on a dashboard built around your game. Ownership, payments, and the store come after, when you need them.

1. Sign in with email

Go to /login and enter your email. Vulkain uses a magic link (no password). In development the link is printed in the server terminal; in production it arrives by email.

2. About you

First and last name identify you in the dashboard and audit trail. Then choose a role: Developer, Publisher, or Creator. Creators leave this flow and finish creator setup. Developers and publishers continue.

3. Your game and account

An Account is created together with at least one game. Add the game from a Steam page, a Steamworks Publisher Web API key, or a name if the page doesn't exist yet. The account name is suggested from Steam and stays editable.

A pasted Steam page is unverified: you can import keys and draft campaigns, and you prove ownership later. A Steamworks key verifies the games immediately. See account statuses.

After that you land on the dashboard. Next: upload keys and understand statuses.

What you get

Encrypted key storage, batch uploads, key links, and a claim log — under one account. Membership / team seats are not in Phase 1.