Vulkain

Key management

Keys & batches

Vulkain stores Steam CD keys encrypted at rest. You never manage raw plaintext in the database — you upload batches, then distribute through links. This page defines the inventory model and statuses.

Keys

A product key belongs to one game and one batch. We store:

  • Ciphertext — AES-GCM encrypted key material
  • Hash — for duplicate detection (same key cannot enter the same account twice)
  • Last 4 — safe display in the dashboard and redemption log
  • Status — lifecycle below

Expected Steam format: segments like XXXXX-XXXXX-XXXXX (and close variants). Invalid lines are counted as malformed, not silently dropped.

Key statuses

StatusMeaning
availableIn the pool and ready to be claimed through a key link.
reservedTemporarily held during a redeem attempt so two people cannot get the same key.
redeemedClaimed. Issued to a recipient and tied to that claim.
revokedRemoved from circulation by you (or an admin action). Not available for new claims.
marked_externalTracked as used outside Vulkain (e.g. handed out manually). Excluded from the live pool.
malformedFailed validation on upload (bad format). Kept for audit; never distributed.

Batches

A batch is one upload event for a game — paste or CSV/TXT file, with a label (e.g. Press pack — March 2026).

Each completed batch records:

  • Accepted — new keys added to the pool
  • Duplicates — already in your account (or repeated in the same file)
  • Malformed — failed format checks

Batch statuses

StatusMeaning
processingUpload is being parsed and written.
completedFinished. Accepted, duplicate, and malformed counts are final.
failedThe upload could not be completed. Retry with a fixed file or paste.

Where to go in the product

  • Keys — browse inventory by status
  • Batches — upload history and counts
  • Game page → Add — upload into a specific title

Need an account first? See Get started. Ready to share keys? See key links.